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<h1>Palomino - Issues/Problems</h1>
<p>
&copy;2004,2009&nbsp;&nbsp;Jim E. Brooks
&nbsp;&nbsp;<a href='http://www.palomino3d.org'>http://www.palomino3d.org</a>
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<ul>
  <li><a href='index.html'>Index</a></li>
  <li><a href='#Issues'>Issues/Problems</a></li>
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<a name='Issues'></a>
<a name='Problems'></a>
<h2>Overview</h2>
<p><!--date-->[2009/02,2013/12]</p>
<ul>
  <li>NON-ISSUE: OSG code is single-threaded:
    <p>
    <i>-- [2009/02] Enabling OSG's multi-thread model and STATIC data variance didn't speed rendering --</i>
    </p>
    <p>
    OSG's <i>node update callback</i> mechanism wasn't used in Palomino V3
    so the whole application was written to be single-threaded.
    The problem is that code everywhere directly modifies OSG nodes
    outside of an update callback.
    </p>
  </li>

  <li>If font looks bad/blocky, then recompile OSG with freetype library.
  </li>
</ul>

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Last modified: Tue Dec 31 17:08:23 EST 2013
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